EDG 7938 - Seminar in Educational Media (UF)
This course is the second of a third-part seminar series designed to support Educational Technology doctoral students as they move toward completion of their doctoral program. This series is designed to engage students at the highest cognitive levels, requiring extensive independent literature evaluation, conceptualization, writing, and the process of giving, receiving and applying constructive criticism. Students will work towards a working draft of a research proposal within this course.
EME 7458 - Research in Distance Learning (USF)
This is a survey course examining the field of distance learning. This is not a production course. Although you will leave with enough knowledge to begin designing a Distance Learning course, the nature of a survey course is for you to get the big picture of Distance Learning in many different environments and using many different media or combination of media. With this said, you will produce products in this class that will help to assess your understanding of the field of Distance Learning. These will usually be in the form of written work, but may also include things such as presentations and actual distance course elements.
EME 6945 - Practicum in Educational Media (UF)
The Digital Kids Tech Camp Practicum will immerse you in technology-rich experiences. As you will be working with 3rd to 6th graders during the last week of this course, it is important for you to develop your competence and confidence with the tools necessary for creating animations and digital music and designing games so that you will be able to assist the campers as they learn about these processes and develop their own products. As an elective course for the PROTEACH educational technology specialization, you will develop valuable skills that are not traditionally taught in pre-service education. As interest in using new media for education continually grows, you will be able to use this course experience to benefit your future students.
EDG 6931 - Games and Simulations for Teaching and Learning (UF)
Topics include the characteristics and terminology of games and simulations; development life cycles; design principles; evaluation; virtual worlds; and an emphasis on connecting principles of learning and teaching to the design of games and simulations. Students practice these concepts in several assignments relating to educational contexts.
EME 6609 - Instructional Design (UF)
This course focuses on the application of instructional design principles to the development of instruction. Topics include contemporary issues and trends in instructional design, foundations in learning research, requirements for instruction, task and needs analysis, learning situations and instructional models, learner characteristics, hardware and software innovations, assessing instructional outcomes, and factors affecting utilization.
EME 6606 - Advanced Instructional Design (UF)
Focuses on the student who is becoming an instructional design (ID) professional by refining skills and adding to the skills learned in the beginning Instructional Design course, building on the foundational knowledge about the practice of ID, and encouraging the development of communication skills. This course is a case-based approach to learning instructional design skills. Case studies will be used as a basis for exercises and discussions.
EME 6235 - Managing Educational Projects (UF)
Examination of principles of planning, scheduling, allocating resources, budgeting, proposal preparation, cost control, risk assessment, and personnel management for instructional projects. Students negotiate an effective design project plan, how to implement that plan, and how to control and monitor project activities. Case studies will be used as a basis for exercises and discussions. Each student will develop a plan that meets specific criteria.
CGS 6210 - Microcomputer Hardware Systems for Education (USF)
The purpose of this course is to develop individuals who have an understanding of microcomputer hardware that allows them to teach about hardware concepts as well as make decisions concerning its purchase, repair, and appropriate use.
EME 5054 - Foundations of Educational Technology (UF)
This course is required for all Educational Technology majors at the University of Florida. Many students elect to major in educational technology because they enjoy the hands-on design and development aspects of the field. However, Educational Technology is a broad and dynamic field that intersects many other disciplines and offers numerous opportunities for individuals with varied interests and talents. Having knowledge of the foundations, history, perspectives and literature in the field enables students to think more critically about their efforts and career goals. This course is intended to give you an overview of the field and help you begin to find (or further establish) your niche within it.
MIT 520 - Managing Instructional Development (UNCW)
Examination of principles of planning, scheduling, allocating resources, budgeting, proposal preparation, cost control and personnel management for instructional projects. Students negotiate an effective design project plan, how to implement that plan, and how to control and monitor project activities. Case studies will be used as a basis for exercises and discussions. Each student will develop a plan that meets specific criteria.
MIT 595- Games, Simulations, and Virtual Worlds (UNCW)
Topics include the characteristics and terminology of games, simulations and virtual worlds; development life cycles; design principles; evaluation; and an emphasis on connecting principles of learning to the design of games, simulations and virtual worlds. Students practice these concepts in several assignments. The course culminates with teams creating a functional prototype.
EDN 303 - Instructional Technology (UNCW)
This course will provide students with an understanding of the principles that underlie the design, production, and evaluation of instructional materials, computer generated presentations, and interactive media with particular emphasis on effective classroom use and integration into instructional units. Students will develop skills in the operation of microcomputers, computer software applications, telecommunications, and distance learning technologies.