The University of Florida shares the course evaluations from the faculty on the website. You can access my public UF course evaluations and see the ratings for my teaching across the range of courses listed here. Additionally, I provide a sample course syllabus for each of the courses listed for your review.
This course is the second of a second-part seminar series designed to support Educational Technology doctoral students as they move toward completion of their doctoral program. This series is designed to engage students at the highest cognitive levels, requiring extensive independent literature evaluation, conceptualization, writing, and the process of giving, receiving and applying constructive criticism. Students will work towards a working draft of a research proposal within this course.
The Digital Kids Tech Camp Practicum will immerse you in technology-rich experiences. As you will be working with 3rd to 6th graders during the last week of this course, it is important for you to develop your competence and confidence with the tools necessary for creating animations and digital music and designing games so that you will be able to assist the campers as they learn about these processes and develop their own products. As an elective course for the PROTEACH educational technology specialization, you will develop valuable skills that are not traditionally taught in pre-service education. As interest in using new media for education continually grows, you will be able to use this course experience to benefit your future students.
Covers mechanisms and logistics that support distance education development and delivery. Includes a practicum experience that enables students to further explore methodologies and theories. Online courses, and the colleges, universities, and businesses that offer them, are continuing to rise steadily. This is due, in part, to the opportunity online education presents for global competition, an important topic in times of shrinking budgets. This can also be attributed to a new type of student and consumer who wants learning on his or her own time and schedule. Finally, this increase coincides with the growth of research supporting the notion that technology can help teachers teach and students learn.
This course is designed to equip students with the ability to leverage educational data collected from technology-enhanced learning environments. In addition to the basic concept and process of learning analytics, students will explorer cutting-edge data mining techniques. Students will also have opportunities to process and analyze various types of real-world educational data to discover useful insights and knowledge. The ultimate goal of this course is to prepare students to be a successful educational researcher and practitioner who is able to use learning analytics in their specific subject area.
Topics include the characteristics and terminology of games and simulations; development life cycles; design principles; evaluation; virtual worlds; and an emphasis on connecting principles of learning and teaching to the design of games and simulations. Students practice these concepts in several assignments relating to educational contexts.
Familiarity with Windows or Macintosh environment helpful. Principles, methods, and tools for the design and development of multimedia applications (incorporation of sound, animation, still images, hypertext and video in computing technology); authoring languages; multimedia technology hardware and trends for educational applications.
Study of development and problem-solving as applied to real-world educational problems with solutions designed and implemented in various programming and scripting languages. Topics include data types, logic, relational operations, flowcharting, sequence, selection, repetition, functions, arrays, file i/o, object-orientation, relational database design, entity-relationship diagrams, design principles, testing, and debugging. Prior programming experience is neither assumed nor required.
This is an applied quantitative methods course focused on examining educational technology research examples and problems. This course will provide you with the knowledge and skills needed to apply appropriate statistical methods to datasets, interpret results from statistical analyses of the datasets, and write the results in a manner appropriate for scholarly publication. Topics include a review of basic descriptive statistics, the logic of hypothesis testing, assumptions of statistical tests, various forms of t-tests, Analysis of Variance (ANOVA), Analysis of Covariance (ANCOVA), factorial and repeated measures ANOVA, correlation, simple and multiple regression, Exploratory Factor Analysis (EFA), reliability analysis, and Multivariate Analysis of Variance (MANOVA). All statistical techniques are explored with real-world datasets addressing research problems in educational technology.
This course focuses on the application of instructional design principles to the development of instruction. Topics include contemporary issues and trends in instructional design, foundations in learning research, requirements for instruction, task and needs analysis, learning situations and instructional models, learner characteristics, hardware and software innovations, assessing instructional outcomes, and factors affecting utilization.
Focuses on the student who is becoming an instructional design (ID) professional by refining skills and adding to the skills learned in the beginning Instructional Design course, building on the foundational knowledge about the practice of ID, and encouraging the development of communication skills. This course is a case-based approach to learning instructional design skills. Case studies will be used as a basis for exercises and discussions.
Examination of principles of planning, scheduling, allocating resources, budgeting, proposal preparation, cost control, risk assessment, and personnel management for instructional projects. Students negotiate an effective design project plan, how to implement that plan, and how to control and monitor project activities. Case studies will be used as a basis for exercises and discussions. Each student will develop a plan that meets specific criteria.
This course is required for all Educational Technology majors at the University of Florida. Many students elect to major in educational technology because they enjoy the hands-on design and development aspects of the field. However, Educational Technology is a broad and dynamic field that intersects many other disciplines and offers numerous opportunities for individuals with varied interests and talents. Having knowledge of the foundations, history, perspectives and literature in the field enables students to think more critically about their efforts and career goals. This course is intended to give you an overview of the field and help you begin to find (or further establish) your niche within it.
This course is designed to introduce the perspective of a participatory culture and to apply this way of knowing to the creation and circulation of content, ideas, ways of interpreting, constructing, and engaging with the world. The goal is to develop a deeper understanding of the ways that new digital media can enhance our ability to share, communicate, collaborate, and act together in a variety of environments that transcend the medium of delivery. In this course, students will explore formal and informal learning environments and the ways that computers and participatory media may enhance and distract from the endeavor of teaching and learning.